A practice in play
Divya Raman
Year 3 · Game Design & Animation · Singapore I make small, silly games about big feelings. My last one was about losing your keys and finding your mum.
Explore selected work


Selected work
Slide 1 of 3: Blackout Kopitiam
Experience
Game Art Intern
Tiny Lantern Games (indie studio)
- Drew 60+ item icons for a mobile puzzle game.
- Joined daily stand-ups and two playtest days.
Kids' Coding Instructor
Weekend enrichment centre
- Teach Scratch game-making to kids aged 8–12.

More projects
Slide 1 of 3: Character sheet
About

I've been making games since a Primary 5 teacher let us build them in Scratch. I still think the best games are small and a little bit silly, with something true hidden inside.
I do art, design and a bit of code, and I love playtesting more than anything. Watching a stranger laugh at your game is the best feeling there is.
Outside games I bake bad bread, play badminton, and keep a sketchbook of strangers' dogs.
Education & community

Bachelor of Fine Arts in Game Design & Animation, Year 3, Singapore.
Modules: Game Design Studio, Animation Principles, Interactive Narrative, Pixel Art, Playtesting & Research.
Runs the monthly game jam for the games society. Fourth place, international online jam, 2026.
Kind words
Every icon came in on time, with two backup versions nobody asked for.
Art lead, Tiny Lantern Games
Skills
- Design
- Game design
- Level design
- Playtesting
- Narrative
- Art
- Pixel art
- Character design
- Animation
- Procreate Dreams
- Engines
- Unity (C#)
- Godot
- Aseprite
Recent updates
13 Sep 2026
30 Aug 2026
29 Jul 2026

Sample portfolio · fictional student